Erik Hemming

Principal Software Engineer - Advanced Technology Group at Unity

Stockholm, Stockholm County, Sweden
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Summary

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Erik Hemming is a Principal Software Engineer based in Stockholm with 19 years of experience designing high-performance engine, graphics, and platform systems, primarily at Unity where he’s progressed from Lead Android Developer to Principal in the Advanced Technology Group. He blends deep low-level rendering and engine expertise—honed earlier at DICE, Avalanche Studios and Unique Development Studios—with technical leadership across R&D core and platform teams. Erik is known for moving between hands-on systems programming and strategic architecture, helping ship foundational editor and runtime improvements used across millions of creators. His career shows a steady focus on game and real-time technology stacks, with an engineer’s curiosity rooted in a Chalmers computer engineering education. Notably, he has repeatedly transitioned internal research into production-ready platform features, bridging innovation and scale.
code19 years of coding experience
job24 years of employment as a software developer
bookBEng Computer Engineering, BEng Computer Engineering at Chalmers University of Technology
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Github Skills (91)

gamepad10
arduino-library10
jtag10
ecma10
dotnet10
capstone10
cli10
unity3d10
sega10
csharp10
mono10
android-plugin10
google-play10
playstation-portable9
portable9

Programming languages (9)

C#C++ShellCSSCMakefilePerlRuby

Github contributions (5)

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FPGAArcade/replay_firmware

Jan 2016 - Nov 2022

Contributions:1 release, 594 commits, 14 PRs in 6 years 10 months
erique/amiga-gcc

May 2020 - Sep 2023

The GNU C-Compiler with Binutils and other useful tools for cross development
Contributions:10 pushes, 3 branches, 1 tag in 3 years 5 months
wxwidgetsfltkuseful-toolsc-plus-plushex-editor
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Erik Hemming - Principal Software Engineer - Advanced Technology Group at Unity