Erik Hogan is a versatile game and web developer based in Auckland with 13 years of experience building interactive experiences and business applications. He blends front-end web technologies (JavaScript/TypeScript, Vue, Bootstrap) and API work (Firebase, Node.js, ASP.NET) with a strong portfolio of 2D and 3D games for mobile and browser using Unity, Phaser.io and A-Frame, including AR projects. Having held long-term roles at InGame Ltd and Geo AR Games, he’s comfortable moving between rapid game prototyping and production-grade systems. His background in C# and early IT engineering work gives him a practical systems perspective that helps bridge gameplay, tooling, and backend services.
13 years of coding experience
9 years of employment as a software developer
Diploma, Information Technology, Diploma, Information Technology at Tai Poutini Polytechnic
Editor for Scorpion engine (closed source), along with demo games (open source)
Contributions:41 releases, 114 commits, 1 PR in 3 years 2 months
8-bitgamesclosedgamedevgenesis
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