Summary
Erik Jansson is a senior graphics programmer with 11 years of experience specializing in real-time rendering, lighting, and performance optimization, currently working on Alan Wake 2 in Remedy’s Northlight engine team. He has a track record of shipping cutting-edge graphics features—GPU-accelerated probe-based GI, GPU-driven rendering, compute occlusion culling and improved alpha/texture pipelines—across both current and next-gen consoles. His research background includes a master’s thesis and EGSR paper on a hybrid real-time hair rendering method developed at AMD, and he’s implemented practical tooling that enabled a ~60x GPU speed-up for GI baking in production. Comfortable at the intersection of art and systems, he partners closely with artists to deliver artist-friendly, high-performance solutions and has deep ISA-level knowledge of AMD and NVIDIA GPUs for targeted optimizations. Outside work he pursues machine learning for graphics and enjoys participating in game jams, bringing fast prototyping instincts to long-term engine problems.
11 years of coding experience
4 years of employment as a software developer
High School Diploma, IT and Electrical Engineering, High School Diploma, IT and Electrical Engineering at IT-Gymnasiet
Master of Science, Computer Science, Master of Science, Computer Science at Technical University Munich
Bachelor of Engineering, Computer Science & Engineering, Bachelor of Engineering, Computer Science & Engineering at Linköping University
English, Portuguese, Swedish, Spanish, Japanese, German