Summary
Erik Kirshey is a senior software engineer with 11+ years of experience building high-performance C++ systems, embedded solutions, and Unity game tooling across domains from defense and aviation to finance and AAA games. He’s delivered mission-critical simulation and embedded software used by the FAA and multiple navies, led battery-monitoring and magnetic-signature algorithms deployed on military vehicles, and modernized Bloomberg’s Trader Workspace backend and devx tooling. More recently he’s focused on game engine and tooling leadership for Age of Empires work and now builds tools for World of Warcraft at Blizzard, blending low-level systems expertise with UX-minded front-end work in React and Unity. Known for replacing brittle legacy architectures with data-oriented designs, he excels at turning complex, safety- or finance-critical requirements into pragmatic, maintainable systems. Based in Boston, he pairs deep systems programming chops (C/C++, Python, JS) with a history of shipping software that operates at scale and in constrained real-time environments.
10 years of coding experience
14 years of employment as a software developer
Bachelor's degree Computer Engineering, Bachelor's degree Computer Engineering at Stony Brook University