Summary
Erik Parker is a Senior Software Engineer with over two decades of hands-on C/C++ development experience and a decade-plus tenure at Garmin building multiplatform GUI frameworks and Lua-based scripting systems. He has a deep games-industry pedigree from roles at EA Mythic, Bethesda, High Voltage, and EA Tiburon, where he owned large codebases, shipped frequent releases, and built custom tools for content creation, pathfinding, and cross-platform GUIs. Comfortable across low-level systems, tooling, and user-facing frameworks, he pairs disciplined engineering practices such as TDD and unit testing with pragmatic problem-solving for constrained platforms. He has also taught game development and mentored students, bridging industry practice and education. Based in Gardner, Kansas, Erik brings institutional knowledge of long-lived product maintenance and performance-sensitive engineering that isn’t obvious from a title alone.
10 years of coding experience
13 years of employment as a software developer
University of Kansas