Summary
Erik Parreira is a Senior Multiplayer Networking Engineer with 12 years of experience building high-performance, cross-platform game networking systems from backend services to low-level client optimizations. Based in Redwood City, he has led network features for live-service AAA titles—shipping on Call of Duty franchises—owning systems like dedicated server matches, matchmaking, lobbies, and LAN play. He pairs hands-on debugging and maintenance of live games with mentorship and code-quality stewardship, and has deep experience integrating console and social services. Earlier work spans embedded and DSP-adjacent systems, firmware deployment, and tooling for large-scale server orchestration, giving him a rare combination of low-level systems chops and service-scale pragmatism. He avoids mobile and blockchain work, and maintains an active GitHub (notbaab) as a practical technical outlet.
12 years of coding experience
10 years of employment as a software developer
University of California San Diego