Summary
Erik Sandrén is a Media Backend Engineer with 12 years of experience specializing in real-time rendering, graphics pipelines, and the hardware-software interplay that powers high-performance visual systems. He has led video platform architecture and reliability efforts—most recently building a Rust, Vulkan, WebGPU and WASM-based cloud rendering stack with intelligent chunked caching and GPU orchestration for scalable previews and final renders. Comfortable across systems-level C++ and Rust to higher-level tooling in Python and C#, Erik combines deep graphics knowledge (OpenGL/Vulkan/WebGPU) with motion-capture and DCC pipeline experience (Maya, MotionBuilder), enabling end-to-end media solutions. Now at Spotify after serving as Tech Lead for Storykit’s video systems, he brings a track record of optimizing distributed GPU workloads and reducing render costs through smart caching and orchestration. Colleagues rely on him to bridge product goals and long-term technical health while still digging into low-level performance tuning.
12 years of coding experience
11 years of employment as a software developer
Vocational Degree Digital Graphics, Vocational Degree Digital Graphics at SOFE - School of Future Entertainment
Master of Science (M.Sc.) Media Technology & Engineering, Master of Science (M.Sc.) Media Technology & Engineering at Linköping University