Erik Schulz

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Erik Schulz is a Senior Software Engineer and technical lead with 17 years of experience building high-performance C++ systems and modernizing large, multi-platform codebases. Based in Seattle and open to remote roles, he has led platform teams at Mojang Studios, modernizing code with C++20 and owning OS-level abstractions for file systems and memory while enabling console launches. His background at Microsoft includes low-latency AR APIs for HoloLens, cross-platform tooling, and scalable update recovery experiments, reflecting strong systems, performance, and reliability instincts. Erik excels at untangling ambiguous, high-risk problems—reducing startup/shutdown bugs, cutting allocations, and eliminating race conditions—and brings a pragmatic focus on layered architectures and measurable runtime improvements. Notably, he balances hands-on optimization with mentoring and shipping across Linux, Windows, consoles, iOS, and Android, making him a rare generalist in cross-platform performance engineering.
code17 years of coding experience
job14 years of employment as a software developer
bookComputer Science, Computer Science at The University of Texas at Austin
languagesEnglish
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (11)

foundation4
asset-pipeline3
azure-devops2
azure2
vsphere2
azure-pipelines2
feed2
csharp1
image-generation1
cosmos1
microsoft1

Programming languages (3)

PowerShellTeXF#

Github contributions (5)

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gradbot/QuadTree

Oct 2013 - Jan 2017

Contributions:5 commits, 1 push in 3 years 3 months
gradbot/xna-f-sharp-breakout

Apr 2009 - Feb 2010

Contributions:4 commits in 10 months
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Erik Schulz