Summary
Erik Schulz is a Senior Software Engineer and technical lead with 17 years of experience building high-performance C++ systems and modernizing large, multi-platform codebases. Based in Seattle and open to remote roles, he has led platform teams at Mojang Studios, modernizing code with C++20 and owning OS-level abstractions for file systems and memory while enabling console launches. His background at Microsoft includes low-latency AR APIs for HoloLens, cross-platform tooling, and scalable update recovery experiments, reflecting strong systems, performance, and reliability instincts. Erik excels at untangling ambiguous, high-risk problems—reducing startup/shutdown bugs, cutting allocations, and eliminating race conditions—and brings a pragmatic focus on layered architectures and measurable runtime improvements. Notably, he balances hands-on optimization with mentoring and shipping across Linux, Windows, consoles, iOS, and Android, making him a rare generalist in cross-platform performance engineering.
17 years of coding experience
14 years of employment as a software developer
Computer Science, Computer Science at The University of Texas at Austin
English