Erik Sundén is a visualization-focused software leader with 13+ years blending R&D, production and technical management at Linköping University and Visualization Center C. He leads applied visualization efforts and technical infrastructure for immersive environments (domes, power walls, HMDs), pairing strategic stewardship with hands-on C/C++/C#/OpenGL and shader development. Erik is an active open-source contributor—he implemented OpenVR support and packaging for the well-known OpenSpace astrovisualization project and improved OpenGL robustness in the Inviwo framework—demonstrating strength across rendering, build/release engineering and CI. A serial co-founder and product-minded engineer, he also builds visualization products (medical, fetal 3D/4D, auralised VR) that bridge research, education and public outreach. His work is notable for combining deep graphics expertise with practical delivery across diverse visualization platforms and target audiences.
13 years of coding experience
7 years of employment as a software developer
Master of Science, Media Technology and Engineering, Master of Science, Media Technology and Engineering at The Institute of Technology at Linköping University
Contributions:1 review, 254 commits, 4 PRs in 6 years 5 months
Contributions summary:Erik focused on enhancing the OpenGL capabilities and handling potential initialization failures within the Inviwo framework. Their contributions primarily involved modifications to the `openglcapabilities.cpp/h` files to improve OpenGL version support and robustness. They also worked on implementing shader resource generation functionality, optimizing packing operations, and addressing issues related to image resizing and depth information within the OpenGL module and related processors. These changes aim to improve the stability and functionality of the Inviwo visualization platform.
This is the official GitHub repository for OpenSpace: an open source astrovisualization project. For instructions on how to build and run OpenSpace, see the Getting Started Guides on the wiki page at http://docs.openspaceproject.com.
Role in this project:
Full-stack Developer
Contributions:26 commits, 3 PRs, 40 pushes in 5 years
Contributions summary:Erik implemented OpenVR support within the OpenSpace application, integrating virtual reality capabilities. They modified the main application code and integrated the SGCT library, including configuration files for different VR headsets. Furthermore, they worked on packaging the application, creating CPACK structures, and generating installers, indicating a focus on both feature development and build/release processes. The user also contributed to the rendering of the milky way galaxy and points, along with shader and parameter adjustments.
openspacescienceinstructionswiki-pageastronomy
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