Summary
Erika Mesh is a senior lecturer and software engineer with over a decade of experience teaching foundational computing, object-oriented design, and guiding software engineering process improvement for specialized project teams. At RIT’s School of Interactive Games and Media she leads the introductory programming sequence and coaches MS game design students to evaluate and refine their development processes, blending classroom pedagogy with practical, domain-specific SPI consulting. Her background spans embedded C++ systems and enterprise Java/SOA development, plus hands-on roles in production support, tooling, and process assessments across industry and academia. Erika’s mix of academic research (NSF graduate fellowship and web-based freight transportation tools) and industry accomplishments (CMM-level process work and deployed sales quoting utilities) gives her a rare ability to translate rigorous engineering standards into teachable practices. Based in Henrietta, NY, she brings both systems-level thinking and practical training experience, often surfacing process improvements that non-specialists wouldn’t notice until late in a project.
11 years of coding experience
14 years of employment as a software developer
M.S., Software Engineering, M.S., Software Engineering at Rochester Institute of Technology
High School, Math/Science, High School, Math/Science at Louisiana School for Math, Science, and the Arts (LSMSA)