Erin Gunn is a Senior Computational Geometry Engineer with 13 years of software experience, currently applying geometry and motion-planning expertise to robotics and automation at Fictiv and Hadrian. She began programming as a teenager—recreating a strange attractor visualization that still adorns her website—and parlayed early game-development work and open-source contributions (notably to the cross-platform HaxePunk engine) into a career solving real-world manufacturing problems. Erin combines low-level C/C++ systems work with higher-level tooling in C#, Python and Haxe, and excels at turning complex spatial problems into robust, production-ready algorithms. Her background includes leading proof-of-concept vision and robot work-cell projects at Wolf Robotics, and project management experience from multi-million-dollar construction oversight that sharpened her scheduling and coordination instincts. Known for grit, clear communication and an eye for clean code and design patterns, she thrives where computational geometry meets practical automation.
13 years of coding experience
9 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Colorado State University
Cross-platform desktop, mobile, and WebGL game engine, based on FlashPunk
Role in this project:
Full-stack Developer
Contributions:32 commits, 3 PRs, 11 comments in 5 years 5 months
Contributions summary:Erin primarily contributed to the HaxePunk game engine, addressing various bugs and implementing new features. They added functionality for entities to have instance names, fixed issues related to world references and entity management, and corrected rendering problems. Further contributions include improvements to graphics handling, screen resizing, and the integration of origin points in various graphic elements such as images, text, and tilemaps.
Contributions:2 PRs, 23 pushes, 1 branch in 4 years
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