Summary
Erin Michno is a graphics-focused programmer with eight years' experience in games and interactive tech, currently completing a BSc(Hons) in Computer Games Technology at Abertay Dundee. She has hands-on shader and rendering expertise across OpenGL (2.1–4.1), DirectX (9–11) and GLSL/HLSL/CG, complemented by C++, C#, AS3 and Python skills. Erin has shipped games and prototypes for PC, handhelds, PS2/PS3 and Kinect, and contributed to award-winning projects including a Samsung Bada challenge winner and a Dare to Be Digital Kinect title. At Abertay she tutors labs and delivers lectures on noise functions, design patterns and transformation maths, showing a talent for translating complex graphics concepts into teachable material. Her industry-facing research placement moved motion-control and augmented-reality ideas from patent to API, evidencing an ability to take novel tech through to usable tooling. Based in Dundee, she blends academic depth with practical, cross-platform production experience and a knack for shader-driven visual problem solving.
8 years of coding experience
1 year of employment as a software developer
University at Albany
Webster-Schroeder
BSc(Hon), Computer Games Technology, BSc(Hon), Computer Games Technology at University of Abertay Dundee