Eris Koleszar is a gameplay programmer based in Oakland with nine years of professional experience crafting engaging game feel across indie and mid-size studios. They've held progressive gameplay roles at companies like Funomena, Giant Squid, Crop Circle Games, and currently Giant Sparrow, blending hands-on systems implementation with leadership experience as a former Lead Engineer. Known for being caring, innovative, and a bit goofy, Eris brings a collaborative, interdisciplinary approach that livens meetings and accelerates creative problem-solving. Their background in psychology and audio production informs a player-centric, sensory-first design sensibility that helps translate design intent into tactile, polished interactions. Off the clock they’ve applied storytelling and media skills (e.g., producing training/music videos earlier in their career), a hint at their knack for communication and playful creativity.
9 years of coding experience
11 years of employment as a software developer
Bachelor of Arts (B.A.) Psychology, Bachelor of Arts (B.A.) Psychology at University of Nebraska at Omaha
HS Diploma, HS Diploma at Winamac Community High School
Music - Audio Production and Engineering, Music - Audio Production and Engineering at Greenville University
General Studies, General Studies at Metropolitan Community College
Contributions:2 PRs, 48 pushes, 14 branches in 2 years 5 months
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Eris Koleszar - Gameplay Programmer at Giant Sparrow