Summary
Erisa Liu is a creative director and game designer with nine years of experience crafting emotionally-driven experiences, currently leading enralis.dev and developing Snacko, a 2.5D/3D farming sim built in Unreal Engine 4. She co-founded Bluecurse Studios and has deep hands-on skills across 3D and 2D art, asset implementation, UI/UX, narrative design, community management, and marketing. Trained in game art and design at Ringling College and with a background in classical piano from The Juilliard School and The New School, she combines artistic discipline with a strong sense of audiovisual storytelling. Her work aims to evoke strong player emotion—“games that make people cry”—and she’s also quietly developing an unannounced narrative-focused title. Based in Edmonton, she brings an interdisciplinary approach that bridges technical implementation and auteur-level creative direction.
9 years of coding experience
Bachelor of Fine Arts (BFA), Game Art and Design, Bachelor of Fine Arts (BFA), Game Art and Design at Ringling College of Art and Design
Piano Performance, Piano Performance at The Juilliard School
Piano Performance, Piano Performance at The New School
English, Chinese