Summary
Erlandas Barauskas is a C++ engineer with 11 years of hands-on programming experience, currently building Unreal Engine tooling and voxel technology at Voxel Plugin SAS. With a background that spans C, C#, Java, PHP and early web languages, he brings practical low-level systems knowledge from his time at Teltonika Networks to game-focused editor and feature development. He specializes in Unreal Engine 5 and multiplayer/singleplayer game programming, often experimenting with editor improvements and new voxel features in his spare time. Based in Kaunas, Lithuania, he combines a formal Computer Engineering education with a lifelong curiosity—having started coding at age 12—which fuels a knack for bridging engine internals and user-facing tooling.
11 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Kaunas University of Technology
Lithuanian, English