Ernest Lee is a seasoned game and graphics engineer with 12 years of experience specializing in 3D asset pipelines, glTF2 import/export, and backend graphics work for the open-source Godot Engine. He has contributed notable improvements to Godot’s glTF2 pipeline—enhancing mesh, texture, material, and animation handling—which boosts compatibility for multi-platform 3D workflows used by a large community. His background spans studio and tooling roles from IMVU and Offworld Industries to building visual IDE features for AI agents at Oneirocom, giving him both systems-level and user-facing engineering depth. Active in the V-Sekai social VR community and a Khronos member, he blends open-source stewardship with practical production experience. Based in Greater Vancouver, he combines indie curiosity and studio discipline, often solving niche interop issues that unlock smoother asset exchange between modeling tools and game engines.
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Back-end Developer & 3D Graphics Engineer
Contributions:2114 reviews, 193 commits, 469 PRs in 5 years 2 months
Contributions summary:Ernest focused on improving the glTF2 importer/exporter for the Godot Engine by implementing features related to the parsing and serialization of 3D mesh data. They improved the import process, including handling for images, textures, materials, and animations. The contributions also include optimizations for texture handling and blend shape export. These changes improve compatibility with glTF2 files and support enhanced 3D asset importing.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.