Eryk Dwornicki is an experienced Polish game programmer and indie developer with 13 years of hands-on experience building games and systems for PC and consoles. He has held senior and coordinating engineering roles at CD PROJEKT RED contributing to The Witcher IV, led teams at Hyperstrange, and shipped work on Cyberpunk 2077, Euro Truck Simulator 2 and American Truck Simulator. As founder of Black Ice Mountains and current indie developer at We Are Not A Cult, he combines engine-level C++ expertise (proprietary engines, Unreal, Unity, Godot) with game design, level design and product-facing responsibilities like marketing and event presence. Early in his career he founded and led TruckersMP, creating a lightweight multiplayer framework that scaled to thousands of players and demonstrated deep reverse-engineering and systems skills. Comfortable both as an individual creator and as a coordinator of multiple engineering teams, he’s known for tackling hard technical challenges and shipping playable experiences. Based in Lower Silesia, Poland, he’s self-taught and keeps a pragmatic, get-things-done approach to learning new technologies.
Contributions:3 commits, 2 pushes in 5 years 8 months
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