Summary
Eryl Kenner is a system software engineer with eight years of experience building low-level validation frameworks and tools for SoCs, now focused on GPU system software at NVIDIA. He has led end-to-end architecture and development of multithreaded C/Python toolchains that stress cache coherency, PCIe, DMA, and cross-ISA platforms in both bare-metal and OS environments. Comfortable bridging hardware and software, Eryl has also created JTAG/APB-AP libraries, PCIe test-card code, and a phase-synchronized concurrency framework with a JavaScript visualizer to help teams explore validation space. His background in embedded systems, robotics, and AI (including VR simulations and path-planning research) complements his day-to-day validation work and informs personal projects in game development and machine learning. Known for clean, maintainable code and a knack for practical algorithms, he often turns complex hardware validation needs into reusable, cross-platform tools.
8 years of coding experience
6 years of employment as a software developer
Ashland High School
Bachelor of Science - BS, Computer Science and Engineering, Bachelor of Science - BS, Computer Science and Engineering at University of Nevada, Reno (Honors)