Summary
Esam Kholy is a Senior Game Engineer with 11 years of experience building and optimizing games and interactive applications across Unity3D and Unreal Engine 4, currently crafting titles at Skeleton Crew Studio in Kyoto. He combines engine- and graphics-level expertise—C++, C#, shaders, OpenGL/WebGL—with a track record of rebuilding engines and creating designer-friendly tools used for 3D printing and interactive workflows. Esam has moved between R&D and production roles, shipping features from custom editor tooling to runtime optimizations and platform-specific builds. A graduate in Computer Science with a professional game development diploma from ITI, he pairs formal training with hands-on problem solving in low-level graphics and performance tuning. Colleagues rely on him for pragmatic solutions that balance technical depth with designer usability, and his background shows a willingness to tackle both algorithmic and tooling challenges.
11 years of coding experience
3 years of employment as a software developer
9 Month Professional Diploma, Game Development, 9 Month Professional Diploma, Game Development at Information Technology Institute (ITI)
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Tanta University
English, Arabic, Japanese