Esmeralda Salamone

Lead Graphics Engineer at Unity Technologies

Greater Seattle Area United States
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Summary

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Esmeralda Salamone is a Lead Graphics Engineer with a decade of experience building and shipping graphics and shader systems across AAA, indie, research, and academic settings. Based in the Greater Seattle Area, she leads graphics engineering at Unity Technologies and has previously driven systems engineering, tooling, and production improvements at studios like ArenaNet and ProbablyMonsters. Her background as a programming instructor and curriculum author informs a rare blend of deep technical skill, strong mentorship, and cross-disciplinary communication. An active contributor to Unity's high-profile Graphics/ShaderGraph repository, she has improved shader stability, editor usability, and added support for vertex/instance data—work that reveals a focus on developer ergonomics as well as rendering fidelity. Known for autonomy and product ownership, she translates complex pipeline and performance constraints into practical, maintainable solutions.
code10 years of coding experience
job8 years of employment as a software developer
bookBachelors, Arts and Technology, 3.97 (summa cum laude), Bachelors, Arts and Technology, 3.97 (summa cum laude) at The University of Texas at Dallas
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Stackoverflow

Stats
62reputation
489reached
1answer
2questions
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Github Skills (14)

hlsl10
csharp10
shadergraph10
dotnet-core10
unity3d10
graphics-programming9
shader9
script8
editorjs8
scripting8
editor8
type-traits6
bit-manipulation6
traits6

Programming languages (2)

C#C++

Github contributions (5)

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Unity-Technologies/Graphics

Jul 2020 - Aug 2022

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userSoftware Engineer (Graphics & Shader Development)
Contributions:378 reviews, 72 commits, 172 PRs in 2 years 1 month
Contributions summary:Esmeralda primarily contributed to the Unity Graphics repository by fixing UI elements related to shader graph alpha options, ensuring deterministic subgraph imports, and addressing null exceptions within the shader graph editor. They refactored code, added comments, and made various improvements to ShaderGraph. These changes involved core components and focused on stability and usability within Unity's shader graph system, indicating a focus on shader development and graphics-related tasks. The user also added support for exposing vertex ID, instance ID, and color interpolators.
renderpost-processingpipelinescriptableunity
esmelusina/sfw-AIE-Framework

Oct 2015 - Feb 2016

Contributions:3 releases, 24 commits, 24 pushes in 3 months
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Esmeralda Salamone - Lead Graphics Engineer at Unity Technologies