Summary
Ethan Ball is a game-focused software engineer with eight years of practical experience and BS/MS degrees in Game Design and Development from RIT. He’s practiced in gameplay, engine, and graphics programming, and has shipped VR narrative work using Unreal Engine 4 blueprints while supporting a large student development team. Internship experience at Rockstar Games deepened his C++ and engine-level tooling skills, including building a novel input system for debugging and mechanics prototyping. He’s taught C# and MonoGame as a teaching assistant, emphasizing readable, efficient code, and has also supported operations and inventory workflows in a biotech setting. Now based in Needham, Massachusetts, he balances hands-on technical craft with collaborative production instincts honed across academic, studio, and field roles. His public gist collection highlights a habit of sharing small, focused experiments that reveal a practical, curious approach to tooling and prototyping.
8 years of coding experience
BS/MS Game Design and Development, Computer Games and Programming Skills, BS/MS Game Design and Development, Computer Games and Programming Skills at Rochester Institute of Technology