Summary
Ethan Buttimer is a multidisciplinary 3D artist and technical engineer with nine years of experience building animation pipelines, real-time experiences, and cloud networking tools. He has shipped avatar customization and artist tooling at Meta, contributed routing and caching features for Azure Front Door at Microsoft, and developed Houdini plugins and cloud render management at DreamWorks Animation. Comfortable coding in C++, Python and GLSL while designing artist-facing UX, he bridges creative and engineering workflows to make procedural, production-grade assets more efficient. Ethan also directs AR cultural experiences and paints experimental animated shorts, melding geospatial tech and painterly visual styles. Based in Oakland and trained at UC Berkeley, he’s notable for combining high-performance systems work with hands-on character art and innovative tooling that accelerates creative pipelines.
8 years of coding experience
4 years of employment as a software developer
Bachelor's degree Computer Science Design Innovation, Bachelor's degree Computer Science Design Innovation at University of California, Berkeley
Glenbrook North High School
The Animation Collaborative
English, Spanish