Ethan Chan

Staff Software Engineer (L6) at Niantic, Inc.

Tokyo, Japan
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Summary

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Senior
🎓
Top School
Ethan Chan is a Staff Software Engineer based in Tokyo with nine years of experience building high-impact mobile game clients and cross-platform features. At Niantic he led Pikmin Bloom client engineering in collaboration with Nintendo, driving major revenue and engagement gains (over 50% contribution to event revenue, 20% of in-app spend) while improving retention through social and journaling features. His background spans core client systems for Pokémon GO—AR interactions, Friends & Trading, asset serialization for 700+ assets—and hands-on improvements to code quality via static analysis and CI. A strong practical engineer with elite academics (CS BS, 3.99 GPA, UCSD), he combines product-focused feature delivery with systems-level rigor. Not obviously stated: he repeatedly ships both novel player experiences and the underlying tooling that scales them, from passive gameplay integrations to resource-leak prevention pipelines.
code9 years of coding experience
job5 years of employment as a software developer
book4.4/4.0 GPA, 4.4/4.0 GPA at High Tech High
bookUniversity of California San Diego
languagesEnglish, Chinese, Japanese, Spanish
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Github Skills (166)

authentication10
payment-gateway10
websocket10
spiral10
casbin10
code-generation10
component-library10
wails10
extensible10
rest-api10
microservices10
thinkphp10
cloud-native10
akamai10
auth10

Programming languages (9)

TypeScriptShellCSSVueJavaScriptGoPHPHTML

Github contributions (5)

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MQEnergy/go-websocket

Jul 2022 - Nov 2022

Contributions:44 commits, 42 pushes, 3 branches in 3 months
MQEnergy/MQCMS-admin

Dec 2019 - May 2020

MQCMS后台管理系统
Contributions:107 commits, 1 PR, 102 pushes in 4 months
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