Ethan Geller is an audio-focused software engineer with 11 years of experience building immersive sound technologies for games and interactive media, currently working at Valve. He has driven audio rendering, asset cooking, and runtime memory work at Epic and contributed to spatial and object-based audio R&D at PlayStation and Dolby, blending musical craft with engineering rigor. Trained in composition and music technology at Indiana University and Stanford, he composes and performs electronic and acoustic music while designing tools that realize complex aural landscapes. Known for collaborating across art, design, and engineering, he pairs research-grade experimentation from Meta and academic teaching with production-hardened engine work. A quirky but practical detail: he insists on a coffee machine within 40 feet of his workspace.
11 years of coding experience
7 years of employment as a software developer
Ward Melville High School
BM, Composition, Percussion Performance With Minor in Computer Science, BM, Composition, Percussion Performance With Minor in Computer Science at Indiana University Bloomington
Master's Degree, Music, Science, and Technology, Master's Degree, Music, Science, and Technology at Stanford University
Contributions:12 commits, 9 pushes, 3 branches in 18 days
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Ethan Geller - Audio From Computers at Valve corporation