Ethan Geller

Audio From Computers at Valve corporation

Seattle, Washington, United States
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Summary

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Senior
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Top School
Ethan Geller is an audio-focused software engineer with 11 years of experience building immersive sound technologies for games and interactive media, currently working at Valve. He has driven audio rendering, asset cooking, and runtime memory work at Epic and contributed to spatial and object-based audio R&D at PlayStation and Dolby, blending musical craft with engineering rigor. Trained in composition and music technology at Indiana University and Stanford, he composes and performs electronic and acoustic music while designing tools that realize complex aural landscapes. Known for collaborating across art, design, and engineering, he pairs research-grade experimentation from Meta and academic teaching with production-hardened engine work. A quirky but practical detail: he insists on a coffee machine within 40 feet of his workspace.
code11 years of coding experience
job7 years of employment as a software developer
bookWard Melville High School
bookBM, Composition, Percussion Performance With Minor in Computer Science, BM, Composition, Percussion Performance With Minor in Computer Science at Indiana University Bloomington
bookMaster's Degree, Music, Science, and Technology, Master's Degree, Music, Science, and Technology at Stanford University
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Github Skills (46)

puredata10
blueprint10
signal-processing10
synthesis10
audiounit10
signal10
epic10
audio10
unreal10
tuner10
sound-synthesis10
faust10
functional-programming10
rust10
cpp10

Programming languages (3)

C++Objective-CPython

Github contributions (5)

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felakuti4life/squeakEngine

Nov 2014 - Apr 2015

Contributions:37 commits, 4 pushes in 5 months
adventure-gamesgamesgamedevaudiogame-development
felakuti4life/PhonePickupVR

May 2015 - Jun 2015

Contributions:12 commits, 9 pushes, 3 branches in 18 days
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Ethan Geller - Audio From Computers at Valve corporation