Summary
Ethan Grahn is a build engineer with a decade of hands-on experience in game programming, application development, and build systems, currently driving CI/CD and build reliability at Spliced Inc. He holds BS degrees in Computer Science and Computer Game Design and an MS in Computer Science from Dakota State University, blending academic rigor with practical delivery. Ethan has moved between game studios and government labs—shipping tools and game code at Deck Nine Games and leading enterprise software efforts at the USGS—demonstrating versatility across entertainment and scientific domains. Early work includes research-grade implementation of medial axis skeleton algorithms for 3D printing at Oak Ridge National Laboratory, a hint at his ability to bridge research and production. He also supported freelance clients with Unity and ROBLOX projects, showing a client-focused, deadline-driven approach to development.
10 years of coding experience
9 years of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Dakota State University