Ethan Moffat is a Senior Software Engineer with 11 years of hands-on experience building cloud-native backends, enterprise desktop apps, and tooling across Microsoft and Dell. He blends deep C#/WPF expertise and game-development experience with robust cloud skills—Docker/Kubernetes, Azure Functions, Service Bus, and microservices—having shipped features that link on-prem SQL Server to Azure and enable AI workload deployments on multi-cluster Kubernetes. Comfortable across the OSI stack thanks to an early CCNA and a home multi-VLAN lab, he brings practical networking insight to distributed systems and platform work. Ethan is a pragmatic Scrum Master and mentor who champions quality through thorough code reviews, high test coverage, and cost-conscious Azure automation. Notably, he has a track record of converting tedious manual ops into command-line and CI-driven workflows (e.g., adutil and ShipR improvements) that reduce toil and cloud spend. Based in Lynnwood, WA, he enjoys C# for fun and consistently navigates both low-level sockets and high-level API design.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at Seattle Pacific University
Control library for use in desktop games built with the MonoGame framework.
Contributions:261 commits, 52 PRs, 101 pushes in 8 years 6 months
windowsgamesmonogamecontrol-libraryxna-game
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Ethan Moffat - Senior Software Engineer at Microsoft