Summary
Ethan Nguyen is a Senior Software Engineer with 7 years of experience building games, XR, and cloud-backed applications across Unity, Unreal, Godot, and full-stack web technologies. He has shipped live-service titles and enterprise prototypes—from indie game features to DARPA-winning tools and XR apps with thousands of DAU—bridging gameplay systems, real-time shaders, and backend microservices. Comfortable across C#, C++, Python, JavaScript and SQL, Ethan routinely combines engine-level optimization (Shader Graph/HLSL, Unity Profiler) with data-driven iteration using Jupyter and ML/LLM integrations to accelerate development cycles. At Meta Reality Labs and client engagements he contributed production XR features like passthrough, spatial anchors, and voice, while at SimInsights he integrated LLM-powered decision systems and TTS to boost engagement. Now based in Las Vegas and completing graduate studies at Georgia Tech, he pairs hands-on implementation with cross-disciplinary collaboration—often leading art-technical workflows that improve deployment agility. Outside work he sketches digital illustrations and theorizes about game systems, reflecting a maker’s curiosity that informs his engineering.
7 years of coding experience
6 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at Georgia Institute of Technology
University of California, Irvine