Ethan Nichols is a software engineer with nine years of experience specializing in game tools, engines, and gameplay programming, currently contributing at Rockstar Games after roles at Blizzard and Vicarious Visions. An RIT Game Design and Development graduate, he helped ship high-profile titles like Tony Hawk Pro Skater 1+2 and Diablo II: Resurrected as a tools engineer and has hands-on experience across networking and simulation projects in Unity/C#. Comfortable both in internship and full-time environments, he combines practical toolchain development with gameplay-facing systems. Based in Streetsboro, Ohio, Ethan pairs a player-focused mindset with production-ready engineering practices and a history of improving developer workflows to accelerate shipping.
9 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Game Design and Development, Bachelor’s Degree, Game Design and Development at Rochester Institute of Technology
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Ethan Nichols - Software Engineer at Rockstar Games