Ethem Kurt is a Senior 3D Engine Engineer with over a decade of hands-on experience building modular, reusable systems and networking stacks primarily in Unity. Based in Alicante, Spain, he has shipped multiple commercial and indie titles, founded game studios, and led projects from prototype to release while also contributing to open-source multiplayer tooling for the GTA community. He combines engine-level expertise with backend and DevOps practices—versioning, BDD, security, and automation—to deliver robust, production-ready features and tooling. Ethem’s work spans gameplay systems, editor tooling, multiplayer libraries and anti-cheat clients, reflecting a rare full-stack game engineering profile. An avid programmer who admits to being “addicted to programming,” he frequently blends audio production, server APIs, and client engineering to solve cross-discipline problems. His background includes leading commercial collaborations (e.g., with igus) and building community-driven launchers and remakes that demonstrate both product sense and deep technical craft.
10 years of coding experience
9 years of employment as a software developer
Bachelor of Arts - BA, Game Programming - Digital Games, Bachelor of Arts - BA, Game Programming - Digital Games at TH Köln
Bachelor of Science - BS, Informatik, Bachelor of Science - BS, Informatik at Fachhochschule Aachen
Ausbildung, Ausbildung at H.O.S. CAE Systemtechnik KG
Contributions:1 release, 11 commits, 8 pushes in 1 year 3 months
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Ethem Kurt - Senior 3D Engine Engineer at The TMRW Foundation