Etienne Bruines

Head Of Software Development at Q-MEX Networks GmbH

Nordenham, Lower Saxony, Germany
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Summary

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Etienne Bruines is a seasoned software leader with 11 years of experience, currently serving as Head of Software Development at Q-MEX Networks in Lower Saxony. Grounded in a BSc in Artificial Intelligence from Radboud University, he blends managerial responsibility with hands-on backend engineering—especially in Go, which he has been using intensively for the past two years. He contributes to notable open-source projects, improving core PHP e-commerce functionality in Shopware 5 and adding engine-level features and refactors to the Go-based Engo 2D game engine. Known for removing legacy code, fixing subtle bugs (like HTTP range off-by-one issues), and implementing pragmatic performance features such as FPS limiting, he pairs product-minded thinking with attention to low-level correctness. Colleagues rely on him to drive maintainable, compatibility-aware changes and to bridge engineering strategy with day-to-day delivery.
code11 years of coding experience
bookBachelor of Science (BSc), Artificial Intelligence, Bachelor of Science (BSc), Artificial Intelligence at Radboud University Nijmegen
bookVWO, High school, VWO, High school at Commanderij College Sleutelbosch
languagesEnglish, Dutch, German
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Github Skills (25)

game-engine10
ecommerce10
glfw10
game-dev10
doctrine10
http10
php10
go10
rest10
symfony10
symfony-ux10
shopware10
game-development10
redirect10
mysql9

Programming languages (24)

MDXC#JavaCSSBikeshedC++RustC

Github contributions (5)

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EngoEngine/engo

Aug 2015 - Apr 2017

Engo is an open-source 2D game engine written in Go.
Role in this project:
userBack-end Developer
Contributions:161 commits, 128 PRs, 222 pushes in 1 year 8 months
Contributions summary:Etienne primarily focused on adding new features and refactoring existing code to the game engine, specifically focusing on FPS limit implementation, and the underlying supporting structure. They worked on the OpenGL and GLFW-related code by adding FPS limiting, and refactored code to work with code.google.com closing. Moreover, they updated the demo code and the underlying Font API. Also updated WebGL import paths and added support for a keyboard scroller.
golang2d-game2d-game-enginegame-developmentopengl
shopware5/shopware

May 2018 - Mar 2019

Shopware 5 core
Role in this project:
userBack-end Developer
Contributions:9 commits, 14 PRs, 12 comments in 9 months
Contributions summary:Etienne primarily focused on back-end improvements and bug fixes within the Shopware 5 core. Their contributions include removing obsolete code, enhancing album settings inheritance, addressing an off-by-one error in HTTP range requests, and resolving issues related to product sitemap changetimes and sorting of product IDs. The user also addressed PHP compatibility issues and dependency updates related to Doctrine and ProxyManager.
ecommercevisitprestashopjavascriptphp
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Etienne Bruines - Head Of Software Development at Q-MEX Networks GmbH