Etienne Juif

Gameplay Programmer at BLUE TWELVE STUDIO

Montpellier, Occitania, France
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Summary

👤
Senior
🎓
Top School
Etienne Juif is a gameplay and engine programmer with nine years of experience building and prototyping interactive systems across AAA and indie projects, including shipping work on Ghost Recon Breakpoint at Ubisoft Paris Studio. Comfortable switching engines and environments, he programs primarily in C++ and has hands-on experience with Unreal (C++/Blueprints), Godot, OpenGL and Unity for mixed-reality experiments. He enjoys designing new ways to play and blends technical engineering with game design to turn creative ideas into playable experiences. Collaborative by nature, he values clear communication and cross-discipline feedback to deliver robust systems that serve both designers and players. Based in Montpellier, Etienne brings an engineer’s curiosity—evident from MR research on the HTC Vive Pro and continued indie prototyping—alongside production-level discipline.
code9 years of coding experience
job2 years of employment as a software developer
bookDiplôme d'ingénieur Image Multimedia Audiovisual and Communication, Diplôme d'ingénieur Image Multimedia Audiovisual and Communication at Ingénieur IMAC
bookBaccalauréat S - spé mathématiques, Baccalauréat S - spé mathématiques at Lycée Georges Colomb
bookCPGE MPSI/MP*, CPGE MPSI/MP* at Lycée Victor Hugo
languagesFrench, English, Japanese
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Github Skills (5)

god7
revolution7
player4
tds3
opengl2

Programming languages (2)

C#C++

Github contributions (5)

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Contributions:4 pushes, 1 branch in 1 year 11 months
JuifEtienne/openglnoel

Jan 2019 - Mar 2019

Cours/TDs/Tutoriaux d'OpenGL moderne pour l'université Paris-Est
Contributions:13 PRs, 28 pushes, 1 branch in 2 months
coursopengltdsest
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Etienne Juif - Gameplay Programmer at BLUE TWELVE STUDIO