Etienne Juif is a gameplay and engine programmer with nine years of experience building and prototyping interactive systems across AAA and indie projects, including shipping work on Ghost Recon Breakpoint at Ubisoft Paris Studio. Comfortable switching engines and environments, he programs primarily in C++ and has hands-on experience with Unreal (C++/Blueprints), Godot, OpenGL and Unity for mixed-reality experiments. He enjoys designing new ways to play and blends technical engineering with game design to turn creative ideas into playable experiences. Collaborative by nature, he values clear communication and cross-discipline feedback to deliver robust systems that serve both designers and players. Based in Montpellier, Etienne brings an engineer’s curiosity—evident from MR research on the HTC Vive Pro and continued indie prototyping—alongside production-level discipline.
9 years of coding experience
2 years of employment as a software developer
Diplôme d'ingénieur Image Multimedia Audiovisual and Communication, Diplôme d'ingénieur Image Multimedia Audiovisual and Communication at Ingénieur IMAC
Baccalauréat S - spé mathématiques, Baccalauréat S - spé mathématiques at Lycée Georges Colomb
Cours/TDs/Tutoriaux d'OpenGL moderne pour l'université Paris-Est
Contributions:13 PRs, 28 pushes, 1 branch in 2 months
coursopengltdsest
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Etienne Juif - Gameplay Programmer at BLUE TWELVE STUDIO