Euan Mutch

Development Engineer at Spacelabs Healthcare

City of Edinburgh, Scotland, United Kingdom
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Summary

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Senior
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Top School
Euan Mutch is a development engineer based in Edinburgh with 11 years’ experience building safety-critical systems for aerospace and medical industries, combining a Distinction MSc in Computing and Electronics with practical skills in C++, C#, electronic hardware design and BLDC motor control. He currently works at Spacelabs Healthcare and runs a small business designing and manufacturing BLDC motor controllers, demonstrating both product delivery and hands-on embedded expertise. His open-source contributions include firmware enhancements to the popular VESC motor controller and gameplay/weapon system work on the Zero-K RTS, showing a mix of low-level hardware tuning and creative game development. Comfortable in regulated environments, he has a track record of rapid prototyping, sensor calibration and automating test/CI workflows, and brings a pragmatic problem-solving approach honed across internships and customer-facing roles.
code11 years of coding experience
job2 years of employment as a software developer
bookHeriot-Watt University Edinburgh Campus
bookHigh School, High School at George Heriot's School
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Stackoverflow

Stats
152reputation
32kreached
4answers
14questions
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Github Skills (33)

realtime10
controller10
gameplay10
game-dev10
firmware10
abstraction-layer10
c1110
videogames10
c1710
lua10
controls10
sys10
real-time-strategy10
rt10
embedded10

Programming languages (4)

C++CGoLua

Github contributions (5)

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vedderb/bldc

Sep 2019 - Nov 2022

The VESC motor control firmware
Role in this project:
userEmbedded Systems Engineer / IoT Developer
Contributions:2 reviews, 20 commits, 25 PRs in 3 years 2 months
Contributions summary:Euan primarily contributed to the firmware of the VESC motor control system. Their work involved adding hardware configuration files for different versions of the A200S and A50S motor controllers. They focused on adapting the firmware to support new hardware revisions by modifying hardware-specific definitions, ADC channel configurations, and control parameters. Furthermore, they integrated support for features like temperature compensation and added calibration routines for the current sensors, improving performance and reliability.
vescfirmwaremotormotor-control
ZeroK-RTS/Zero-K

Apr 2020 - Aug 2022

Open source RTS game running on the Spring/Recoil engine
Role in this project:
userGame Developer
Contributions:14 commits, 5 PRs, 5 comments in 2 years 4 months
Contributions summary:Euan primarily focuses on gameplay mechanics and unit behavior within the Zero-K RTS game. Their contributions involve significant modifications to the "Detriment" unit, including weapon system overhauls (Gauss/Plasma, Rocket Launcher/Snitch Launcher), the addition of a jump ability, and the introduction of new effects like walking impacts. They also implemented weapon definitions, explosion effects and adjusted unit stats. The commits indicate a focus on improving unit functionality, balancing gameplay, and enhancing visual presentation within the game engine.
spring-bootgamertsspringjava
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Euan Mutch - Development Engineer at Spacelabs Healthcare