Eudes Tenório is a game-focused software engineer with 8 years of experience building full-stack and back-end systems for products that aim to positively impact users. He blends game development in Unity and C++ with modern web and mobile stacks using JavaScript/TypeScript (ReactJS, React Native, Node.js, NestJS) and cloud infrastructure on AWS, Firebase and Docker. As a technical leader at Happen he drove a soft-skills gamified learning app end-to-end, while at Manifesto Games he maintained and ported cross-platform game code across engine versions and handled live-ops. His background in gamified UX began with a graduation project to help people organize daily life, and he repeatedly applies that product-first mindset to both playful and production systems. Based in Pernambuco, Brazil, he brings practical systems architecture experience and a knack for translating gameplay design into scalable, user-centered software.
8 years of coding experience
3 years of employment as a software developer
Curso Superior de Tecnologia, Jogos Digitais, Curso Superior de Tecnologia, Jogos Digitais at Universidade Católica de Pernambuco
Curso, Playgame, Curso, Playgame at SAGA - Escola de Arte, Game e Animação
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Eudes Tenório - Game Developer at Happen | Escola de Habilidades