Eugene Bolshakov

Render Developer at Startup

Krakow, Lesser Poland Voivodeship
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Summary

👤
Senior
🎓
Top School
Eugene Bolshakov is a render-focused Unity developer with over 10 years in the gaming industry, currently driving rendering systems at My Neighbor Alice and leading full-stack game development at an early-stage startup. He blends low-level shader and performance optimization expertise with UI architecture and tooling, having implemented custom rendering effects, editor automation, and WebGL package integration across multiple projects. His background includes leadership roles at Wargaming and founding work at Dragons Lake, where he formalized UI architecture for prototypes and managed end-to-end content pipelines. Based in Krakow, he pairs practical production skills—profiling with RenderDoc, shader optimization, and analytic system refactors—with an aptitude for integrating and adapting third-party frameworks to meet project constraints. An often-overlooked strength is his cross-discipline experience from level design to high-poly modeling, which informs pragmatic visuals and performant game systems.
code9 years of coding experience
job9 years of employment as a software developer
bookMasters Degree Computer Software Engineering, Masters Degree Computer Software Engineering at Minsk Radio Engineering College
languagesEnglish, Polish, Russian, Russian
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Stackoverflow

Stats
11reputation
460reached
1answer
1question
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Github Skills (9)

fabric8
minecraft8
crowdin8
gradle7
forge7
databinding6
nativescript6
java6
stellaris5

Programming languages (2)

C#Java

Github contributions (5)

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Contributions:25 PRs, 109 pushes, 6 branches in 3 months
EugeneDevastator/firsttest

Jun 2016 - Jul 2022

Contributions:4 pushes, 10 branches in 6 years 2 months
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Eugene Bolshakov - Render Developer at Startup