Summary
Eugene Bolshakov is a render-focused Unity developer with over 10 years in the gaming industry, currently driving rendering systems at My Neighbor Alice and leading full-stack game development at an early-stage startup. He blends low-level shader and performance optimization expertise with UI architecture and tooling, having implemented custom rendering effects, editor automation, and WebGL package integration across multiple projects. His background includes leadership roles at Wargaming and founding work at Dragons Lake, where he formalized UI architecture for prototypes and managed end-to-end content pipelines. Based in Krakow, he pairs practical production skills—profiling with RenderDoc, shader optimization, and analytic system refactors—with an aptitude for integrating and adapting third-party frameworks to meet project constraints. An often-overlooked strength is his cross-discipline experience from level design to high-poly modeling, which informs pragmatic visuals and performant game systems.
9 years of coding experience
9 years of employment as a software developer
Masters Degree Computer Software Engineering, Masters Degree Computer Software Engineering at Minsk Radio Engineering College
English, Polish, Russian, Russian