Eugene Gataulin is a Senior Gameplay Animator with 8 years of experience blending 3D art, rigging and animation programming to drive interactive character and props behavior in Unity. A former 3D generalist, he pairs hands-on modeling, sculpting and texturing skills with production-grade rigging and animation pipelines. He writes Python tools for Maya (author of the open-source GETools plugin) and builds Unity prototypes in C#, bridging technical animation setup and gameplay code. His background spans indie development to studio roles at Next Level Games, Hothead and Playgendary, where he focused on rapid prototyping, integration and mentorship. Based in Vancouver, he keeps a curious maker mindset—shipping indie projects and maintaining tooling that streamlines animator workflows. Notable for combining pipeline automation with practical game design, he reduces iteration time between artists and engineers.
8 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Architecture, Bachelor's degree, Architecture at Moscow Information Technology University - Moscow Institute of Architecture and Civil Engineering (MITU-MASI)
Contributions:1 release, 95 commits, 6 PRs in 3 years 2 months
maya
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