Eugene Keya

Junior Software Engineer at Zelisline Ltd

Nairobi County, Kenya
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Summary

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Senior
🎓
Top School
Eugene Keya is a Junior Software Engineer based in Nairobi with nine years of practical experience building cross-platform mobile and web applications. He specializes in Flutter/Dart for responsive UIs, Node.js backends, PostgreSQL optimization, and real-time features using Supabase and Firebase. Eugene is comfortable across the full stack—implementing RESTful APIs, state management, and deployment pipelines—and has contributed to Unity3D game tooling by improving build processes and asset management. He pairs formal training from ALX Academy and commerce degrees with hands-on client work, agile project coordination, and active participation in coding contests. Known for shipping performant apps like real-time chat and e-commerce platforms, he brings a pragmatic focus on maintainability and measurable user engagement. An unusual strength is his blend of accounting education and engineering practice, which helps him design solutions mindful of cost, performance, and business metrics.
code9 years of coding experience
bookBachelor of Commerce - BCom, Accounting, second class honors, Bachelor of Commerce - BCom, Accounting, second class honors at The Technical University of Kenya
bookComputer Software Engineering, Android developer and Backend developer, Computer Software Engineering, Android developer and Backend developer at ALX Academy
bookBachelor of Commerce - BCom, CPA 1, Bachelor of Commerce - BCom, CPA 1 at Strathmore University
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Github Skills (8)

application-framework10
app-framework10
web-framework10
csharp10
gameplay10
videogames10
dotnet-core10
unity3d10

Programming languages (2)

C#C++

Github contributions (5)

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yimengfan/BDFramework.Core

Mar 2017 - Mar 2020

Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Role in this project:
userFull-stack Developer
Contributions:210 commits in 3 years
Contributions summary:Eugene's commits primarily involve modifications to the project's build process and structure, specifically targeting hotfix implementations. They also worked on the integration of asset bundle packing and resource management tools, alongside the creation of UI components and scene assets. Furthermore, the user was involved in integrating and testing the project. These contributions demonstrate an understanding of the game's architecture and build pipeline.
unity-frameworkworkflowgameunity3d-frameworkframework
yimengfan/PosePlus_TBS

May 2018 - Sep 2019

基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。
Contributions:15 commits in 1 year 3 months
animationunity3d-plugin
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Eugene Keya - Junior Software Engineer at Zelisline Ltd