Eugene Kharkunov

Game Engine Developer at Defold Foundation

Vilnius, Vilnius County, Lithuania
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Summary

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Eugene Kharkunov is a game engine developer based in Vilnius with five years of professional experience building and shipping mobile and casual game technology. He moved from lead programming and product-focused roles at Melsoft—where he contributed to titles like Family Island and early work on Toy Defense sequels—into an engine-focused role at the Defold Foundation in 2024, blending systems-level engineering with product sensibility. Comfortable bridging technical leadership and hands-on development, he has a track record of taking projects from concept through production in small, cross-functional teams. His background includes early research experience and a formal computing education from Belaruski Dzjaržauny Universitet, giving him both practical game-dev chops and an appreciation for methodical problem solving.
code5 years of coding experience
job7 years of employment as a software developer
bookBelaruski Dzjaržauny Universitet Informatyki i Radyjoelektroniki
bookGomel City Lyceum
languagesРусский, Английский
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Github Skills (62)

game-engine10
defold10
desktop10
clojure10
lua10
build-server10
engine10
game-development10
opengl10
native-extension10
firebase-functions8
firebase-remote-config8
compatibility8
sdk8
firebase-analytics7

Programming languages (7)

JavaC++ShellCJavaScriptLuaHTML

Github contributions (5)

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ekharkunov/extender

Feb 2021 - Apr 2024

Native extension build server
Contributions:12 pushes, 21 branches in 3 years 1 month
build-serverbackground-servicenative-extensionserver
ekharkunov/defold

Oct 2022 - Mar 2024

Defold is a completely free to use game engine for development of desktop, mobile and web games.
Contributions:28 pushes, 24 branches in 1 year 5 months
gamegamesgamedevdefoldgame-development
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Eugene Kharkunov - Game Engine Developer at Defold Foundation