Eugene Kharkunov is a game engine developer based in Vilnius with five years of professional experience building and shipping mobile and casual game technology. He moved from lead programming and product-focused roles at Melsoft—where he contributed to titles like Family Island and early work on Toy Defense sequels—into an engine-focused role at the Defold Foundation in 2024, blending systems-level engineering with product sensibility. Comfortable bridging technical leadership and hands-on development, he has a track record of taking projects from concept through production in small, cross-functional teams. His background includes early research experience and a formal computing education from Belaruski Dzjaržauny Universitet, giving him both practical game-dev chops and an appreciation for methodical problem solving.
5 years of coding experience
7 years of employment as a software developer
Belaruski Dzjaržauny Universitet Informatyki i Radyjoelektroniki
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Contributions:28 pushes, 24 branches in 1 year 5 months
gamegamesgamedevdefoldgame-development
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Eugene Kharkunov - Game Engine Developer at Defold Foundation