Eugene Kuznetsov

Gameplay Systems Engineer - Minecraft at SkyBox Labs

Burnaby, British Columbia, Canada
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Summary

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Senior
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Top School
Eugene Kuznetsov is a Gameplay Systems Engineer with a decade of experience blending firmware, build systems, and multiplayer networking for large-scale game projects, currently working on Minecraft at SkyBox Labs. He began in programmable electronics and firmware, then pivoted into game development where he has driven faster cross-platform builds, implemented in-house build accelerators, and integrated observability into complex pipelines. Eugene has shipped a QUIC-based multiplayer protocol across many platforms and routinely troubleshoots diverse device networking issues, reflecting deep systems and networking expertise. Comfortable in C++, Python, and build tooling (CMake, Ninja, Fastbuild, UnrealBuildTools), he couples hands-on engineering with DevOps and security-minded practices. Known for pragmatic automation—everything from onboarding tooling to Slack bots—he excels at turning infrastructure gaps into reliable, measurable workflows.
code10 years of coding experience
job8 years of employment as a software developer
bookEngineer's degree, Engineering, 3.31, Engineer's degree, Engineering, 3.31 at Fraser International College
bookBachelor's Degree, Computer Engineering, 3.19, Bachelor's Degree, Computer Engineering, 3.19 at Simon Fraser University
languagesEnglish, Russian
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Github Skills (2)

simulation4
simulator4

Programming languages (2)

C++Rust

Github contributions (5)

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ekuznets/PKM2

Aug 2016 - Sep 2020

Contributions:13 pushes, 1 branch in 4 years 2 months
HeartChess/Heartchess

Aug 2015 - Jan 2016

Contributions:5 commits, 5 pushes in 5 months
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