Summary
Eugene Kuznetsov is a Gameplay Systems Engineer with a decade of experience blending firmware, build systems, and multiplayer networking for large-scale game projects, currently working on Minecraft at SkyBox Labs. He began in programmable electronics and firmware, then pivoted into game development where he has driven faster cross-platform builds, implemented in-house build accelerators, and integrated observability into complex pipelines. Eugene has shipped a QUIC-based multiplayer protocol across many platforms and routinely troubleshoots diverse device networking issues, reflecting deep systems and networking expertise. Comfortable in C++, Python, and build tooling (CMake, Ninja, Fastbuild, UnrealBuildTools), he couples hands-on engineering with DevOps and security-minded practices. Known for pragmatic automation—everything from onboarding tooling to Slack bots—he excels at turning infrastructure gaps into reliable, measurable workflows.
10 years of coding experience
8 years of employment as a software developer
Engineer's degree, Engineering, 3.31, Engineer's degree, Engineering, 3.31 at Fraser International College
Bachelor's Degree, Computer Engineering, 3.19, Bachelor's Degree, Computer Engineering, 3.19 at Simon Fraser University
English, Russian