Eugene Serpinin

Tech Lead Producer at Habenula Games

Almaty, Kazakhstan
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Summary

👤
Senior
🎓
Top School
Eugene Serpinin is a Tech Lead Producer and senior Unity C# engineer with nine years of experience and six focused on Unity game development across mobile, PC, and VR. He has shipped projects with millions of players and built core gameplay, real-time multiplayer, low-level rendering and optimization, and backend systems including a C# monolith with SocketIO and PlayFab. Eugene blends hands-on engineering (shaders, physics, ECS/DOTS, neural-networks) with technical leadership—estimating projects, creating dev tools, and managing teams at studios from hyper-casual to open-world ARPGs. He’s led architecture for a 3D open-world idle RPG and contributed to a 100M-install quiz title, giving him deep experience in scale, refactoring legacy code, and analytics/ads integrations. Comfortable across C++, C, OpenGL, Python and React, he brings both startup grit (co-founder experience) and studio discipline. Notably, his graduate VR project and ongoing work at an AI-focused startup highlight a longstanding interest in immersive and intelligent systems.
code9 years of coding experience
job6 years of employment as a software developer
bookBachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Volgograd State Technical University
languagesRussian, English
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Github Skills (14)

utility-mod10
pytorch10
minecraft-forge10
ai10
react9
text2image9
forge9
stable-diffusion9
image-generation9
deep-learning9
gradio9
minecraft9
llm2
llama1

Programming languages (4)

JavaCSSJavaScriptPython

Github contributions (5)

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Minebot17/ExtremeEnergy

Nov 2017 - Jun 2019

Minecraft mod
Contributions:49 commits, 2 PRs, 35 pushes in 1 year 7 months
minecraftminecraft-forgemodutility-modminecraft-mod
Minebot17/RoomEditor

Dec 2017 - Aug 2018

Contributions:34 pushes, 1 branch, 2 issues in 7 months
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Eugene Serpinin - Tech Lead Producer at Habenula Games