Eugenia Germanova is an independent game developer with 11 years of professional experience designing and shipping cross-platform C/C++ game engines, subsystems and complete titles. She has architected and implemented robust foundations used across teams—everything from networking, scripting and VR pose reconstruction to optimized fixed-point physics and procedural generation. Formerly a senior engineer and architect at Globo Games, she led development of multiplayer mechanics, web-compiled builds (Emscripten/FlashCC), and complex server-client synchronization for live PvP products. Known for rapid learning and deep algorithmic thinking, she brings R&D strengths in game-agent AI, large-world simulations and clustered high-performance computations. Based in Russia, Eugenia combines hands-on coding of engines and tools with creative game design, publishing indie releases like That Role Playing and Color Lines Challenge.
11 years of coding experience
21 years of employment as a software developer
Senior High School 39, advanced Maths "M" class
Associate’s Degree, Information Security Engineering, Associate’s Degree, Information Security Engineering at Ufa State Aviation Technical University
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Contributions:37 comments, 1 issue in 5 years 6 months
spritesheetasepritespritec-plus-plusgif-animation
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Eugenia Germanova - Independent Game Developer at Self-employed