Eugenia Germanova

Independent Game Developer at Self-employed

Russia
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Summary

👤
Senior
🎓
Top School
Eugenia Germanova is an independent game developer with 11 years of professional experience designing and shipping cross-platform C/C++ game engines, subsystems and complete titles. She has architected and implemented robust foundations used across teams—everything from networking, scripting and VR pose reconstruction to optimized fixed-point physics and procedural generation. Formerly a senior engineer and architect at Globo Games, she led development of multiplayer mechanics, web-compiled builds (Emscripten/FlashCC), and complex server-client synchronization for live PvP products. Known for rapid learning and deep algorithmic thinking, she brings R&D strengths in game-agent AI, large-world simulations and clustered high-performance computations. Based in Russia, Eugenia combines hands-on coding of engines and tools with creative game design, publishing indie releases like That Role Playing and Color Lines Challenge.
code11 years of coding experience
job21 years of employment as a software developer
bookSenior High School 39, advanced Maths "M" class
bookAssociate’s Degree, Information Security Engineering, Associate’s Degree, Information Security Engineering at Ufa State Aviation Technical University
bookSchool 38
languagesRussian, English
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Github Skills (19)

pixel-editor10
draw10
gif-animation10
animation10
windows10
linux10
animated10
pixel-art10
gif10
pixel10
aseprite10
spritesheet10
cpp10
sprite10
macos9

Programming languages (1)

C++

Github contributions (3)

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EyeGem/pwtech

Jan 2015 - Jul 2019

Contributions:9 commits, 8 pushes in 4 years 7 months
aseprite/aseprite

Feb 2016 - Aug 2021

Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Contributions:37 comments, 1 issue in 5 years 6 months
spritesheetasepritespritec-plus-plusgif-animation
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Eugenia Germanova - Independent Game Developer at Self-employed