Eugeny Novikov is a gameplay engineer with over 15 years in commercial game development and a decade of focused professional experience building engines, tools, and multiplayer gameplay systems. He has shipped low-level engine work and higher-level gameplay across C++, C#, Unity and custom toolchains, from AI and scripting systems to Roslyn-based editors and MSBuild-driven pipelines. Most recently he architects netcode and gameplay for fast-paced mobile FPS titles, including a self-written tick-perfect networking layer and a lightweight ECS for scalable, decoupled code. His background includes designing one of the early .NET-based game engines and building Behavior Tree AI and visual scripting tooling, so he bridges engine architecture and game-side systems fluidly. Based in Voronezh, Eugeny combines deep systems-level knowledge with practical gameplay sensibilities, often solving latency and tooling bottlenecks that are easy to overlook. Colleagues value his mix of engine craftsmanship, pragmatic design, and hands-on delivery across the full game development stack.
10 years of coding experience
15 years of employment as a software developer
Engineer Robots and a robotics system, Engineer Robots and a robotics system at Voronezh State Technical University
Contributions:6 commits, 2 PRs, 4 pushes in 3 years 2 months
roboticsbehavior-treesgame-aigamedevmahjong
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