Evan Cox is a Technical Art Lead with 12 years of experience specializing in character and facial rigging, cloth simulation, vehicle rigging, and animation pipelines, currently leading technical art for Marathon at Bungie. He blends hands-on rigging and animation expertise with Python-driven tool development across Maya, MotionBuilder, 3ds Max, FBX and Unity3D to streamline production workflows. Prior roles at Bungie and Deep Silver Volition show a track record of improving cinematic and animation pipelines and delivering artist-friendly tools. He also has a background in mentoring and community-building from his leadership at Spartasoft and as a learning assistant at Michigan State University, which informs his collaborative approach to team tooling. Notably, he engineered full-body auto-rigs and facial pipelines early in his career, demonstrating a long-standing focus on scalability and artist ergonomics.
11 years of coding experience
1 year of employment as a software developer
Rigging Dojo
Bachelor of Arts, Marketing, Bachelor of Arts, Marketing at Michigan State University
Contributions:31 commits, 30 pushes, 1 branch in 11 days
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