Evan Cox

Technical Art Lead - Marathon

Bellevue, Washington, United States
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Summary

👤
Senior
🎓
Top School
Evan Cox is a Technical Art Lead with 12 years of experience specializing in character and facial rigging, cloth simulation, vehicle rigging, and animation pipelines, currently leading technical art for Marathon at Bungie. He blends hands-on rigging and animation expertise with Python-driven tool development across Maya, MotionBuilder, 3ds Max, FBX and Unity3D to streamline production workflows. Prior roles at Bungie and Deep Silver Volition show a track record of improving cinematic and animation pipelines and delivering artist-friendly tools. He also has a background in mentoring and community-building from his leadership at Spartasoft and as a learning assistant at Michigan State University, which informs his collaborative approach to team tooling. Notably, he engineered full-body auto-rigs and facial pipelines early in his career, demonstrating a long-standing focus on scalability and artist ergonomics.
code11 years of coding experience
job1 year of employment as a software developer
bookRigging Dojo
bookBachelor of Arts, Marketing, Bachelor of Arts, Marketing at Michigan State University
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Github Skills (7)

maya6
autodesk6
converter6
python4
heif1
libheif1
heic1

Programming languages (1)

Python

Github contributions (5)

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coxevan/skonverter

Nov 2015 - Jun 2016

Contributions:10 commits, 1 PR, 9 pushes in 6 months
pythonautodeskmayaautodesk-mayaconverter
coxevan/advent2020

Dec 2020 - Dec 2020

Contributions:31 commits, 30 pushes, 1 branch in 11 days
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Evan Cox - Technical Art Lead - Marathon