Summary
Evan Geissler is an Automation Analyst and Software Systems Engineer-in-Training with eight years of engineering experience spanning industrial automation, SCADA applications, and Unreal Engine game development. He blends hands-on C++ and Blueprint game programming with practical automation work, having built data-analysis and SCADA tools for steel-making processes while leading technical teams at Virtus Studios. Evan’s background in Engineering Physics and Software Systems Engineering fuels a research-oriented approach—he’s prototyped LiDAR measurement algorithms and explored SAR and space technologies to pivot into the space industry. Comfortable owning repositories, PR workflows, and technical documentation, he also has experience optimizing performance and pixel-streaming systems for networked gameplay. Based in Canada, Evan brings a cross-domain mindset that links game-engine problem solving to industrial data gathering and visualization. Notably, he’s actively upskilling in SAR tech while applying game-tech techniques to real-world big-data visualization problems.
8 years of coding experience
5 years of employment as a software developer
Bachelor of Applied Science (B.A.Sc.), Software Systems Engineering, Bachelor of Applied Science (B.A.Sc.), Software Systems Engineering at University of Regina
Bachelor of Science in Engineering, Engineering Physics, Bachelor of Science in Engineering, Engineering Physics at University of Saskatchewan
English