Evan Kinney

Principal Engineer at Epic Games

Raleigh, North Carolina, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Evan Kinney is a Principal Engineer with 15 years of systems and security-focused software experience, currently leading engineering efforts at Epic Games. He brings deep, language-agnostic expertise in C++, Go, Rust, C, Erlang, and Scala, alongside an unusual mastery of Linux TCP stack internals, ACPI, and open crypto implementations like MIT Kerberos and OpenSSL. His background spans security engineering at SAS to game-engine development and tooling at Epic, and he’s an active open-source committer and maintainer—including automation and package maintenance work visible in high-profile Homebrew repositories. Passionate about auditable, properly implemented cryptography, he pairs low-level systems craftsmanship with a playful side building experimental games in Unreal Engine. Colleagues rely on him for pragmatic, security-minded designs that scale from kernel networking to game runtime.
code15 years of coding experience
job17 years of employment as a software developer
bookBachelor of Science (B.S.) Human Biology, Bachelor of Science (B.S.) Human Biology at North Carolina State University
stackoverflow-logo

Stackoverflow

Stats
526reputation
52kreached
1answer
0questions
github-logo-circle

Github Skills (12)

homebrew10
software-packaging10
homebrew-cask10
package-management10
automated-build10
scripting9
shell9
version-control9
script9
git9
sh9
xcode6

Programming languages (11)

C#TypeScriptJavaShellCJavaScriptGoObjective-C

Github contributions (5)

github-logo-circle
Homebrew/legacy-homebrew

Nov 2013 - Feb 2016

💀 The former home of Homebrew/homebrew (deprecated)
Role in this project:
userDevOps Engineer
Contributions:6 commits, 10 PRs, 5 comments in 2 years 2 months
Contributions summary:Evan primarily contributed to updating and maintaining Homebrew formulae. Their commits involved bumping versions, adding head definitions, and making minor adjustments to the build process of various software packages. This work included managing dependencies and ensuring compatibility within the Homebrew environment, as well as occasionally fixing version issues for head builds. Their work directly impacted the availability and functionality of software packages through the Homebrew package manager.
macoshomebrew
💀 Alternate versions of Casks (deprecated)
Role in this project:
userAutomation Engineer / Build & Release Engineer
Contributions:5 commits, 4 PRs, 2 comments in 3 months
Contributions summary:Evan's contributions primarily involve adding and modifying Cask files for Homebrew Cask versions. This includes adding new casks like blender-beta, charles-applejava and charles-beta-applejava, updating existing casks such as xquartz-beta, and modifying download URLs within cask definitions to accommodate changes. These commits suggest a focus on maintaining and automating the process of managing software package versions within the Homebrew ecosystem.
caskscaskhomebrewalternate
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Evan Kinney - Principal Engineer at Epic Games