Evan Mcilroy is an online programmer with 11 years of experience building scalable, event-driven systems for large-scale game sessions and cloud platforms. Currently at Ubisoft he writes Go and Vue.js, runs workloads on Kubernetes (EKS/GKE), and helps keep online play fast and stable through platform-level engineering on Vanguard. He previously led full-stack and cloud efforts at CloudOps, working with Java, Kafka, MySQL and Kubernetes to deliver resilient services at scale. His open-source contributions include backend and database work for LORIS, a web-accessible longitudinal-study platform, showing a knack for data-driven backend logic and migration work. Based in Montreal, he combines a DIY mentality and love of clean code with practical experience in both front-end and backend systems. Fluent in French, he brings a collaborative, detail-oriented approach to reliability and performance engineering.
11 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Computer Science and Economics, Bachelor's degree, Computer Science and Economics at McGill University
LORIS is a web-accessible database solution for longitudinal multi-site studies.
Role in this project:
Backend Developer
Contributions:190 commits, 21 PRs, 3 pushes in 4 months
Contributions summary:Evan's commits primarily focus on modifying and updating forms and database queries within the LORIS web application. The user addressed deprecated PHP functions, moved and consolidated SQL patches, and implemented changes to user account management, including email notifications. They also added new database tables and features related to a genomic browser, suggesting a focus on backend logic and database interaction.
Contributions:192 pushes, 27 branches, 7 tags in 4 months
accessiblemulti-sitelorisdatabase
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