Evan Mezeske

Founder at Litheum

Arizona, United States
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Summary

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Rockstar
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Top School
Evan Mezeske is a founder and seasoned software engineer with 15+ years building everything from embedded Linux drivers and protocol stacks to ultra-large-scale ad-safety platforms at Google that protected $100B+ of revenue. He blends deep full-stack technical craft—reverse-engineering hardware, rendering engine fixes in notable projects like Google/Filament, and Clojure tooling—with high-impact leadership, having led teams that cut millions of CPU-hours and terabytes of storage while authoring production reliability standards used across Google Ads. Now based in Arizona, he’s returned to small-batch creative software as the founder of Anukari, a 3D-physics-based virtual instrument project, and advises Litheum on scaling web3 transactions. His profile combines low-level curiosity (logic analyzers and device drivers) with proven operational rigor at internet scale, plus an entrepreneur’s instinct honed by selling a profitable SaaS in 2019.
code15 years of coding experience
job19 years of employment as a software developer
book98.6 Fahrenheit, N/A, 98.6 Fahrenheit, N/A at School of Hard Knocks
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Stackoverflow

Stats
129reputation
4kreached
1answer
0questions
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Github Skills (19)

vulkan10
c-language10
3d-graphics10
clojure-cli10
plugin-development10
leiningen10
graphic10
clojure10
cprogramming-language10
opengl10
clojurescript10
winapi9
resource-management9
wp-api9
ws-api9

Programming languages (7)

TypeScriptSystemVerilogC++CLLVMClojurePython

Github contributions (5)

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emezeske/lein-cljsbuild

Dec 2011 - Aug 2015

Leiningen plugin to make ClojureScript development easy.
Role in this project:
userFull-stack Developer
Contributions:298 commits, 1 push, 1 comment in 3 years 8 months
Contributions summary:Evan primarily contributed to the development and maintenance of a Leiningen plugin for ClojureScript development. Their contributions included removing paths that caused installation issues, adding a URL to point to the upstream code, and integrating with cljsbuild by adding subcommands. The user also implemented features like crossover support, added example projects for different scenarios, and made updates related to the project's release preparation, including handling dependency management and fixing project build processes.
clojureclojurescriptleiningenleiningen-plugin
google/filament

Sep 2024 - Feb 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Role in this project:
userBackend & Graphics Engineer
Contributions:1 review, 11 PRs, 36 comments in 4 months
Contributions summary:Evan contributed to the Filament rendering engine by addressing several critical issues and improving its overall stability and functionality. Their work includes fixing a typo in Vulkan swap chain implementation, correcting errors in the OpenGL backend related to Win32 error logging, and resolving a Windows NVIDIA Vulkan driver bug. The user also improved the ResourceAllocator by fixing a bug related to erasing iterators inside loops. Furthermore, they made adjustments to animation handling and corrected a threading issue.
metalvulkanios-androidpbrios
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Evan Mezeske - Founder at Litheum