Evan Murray is an audio-focused software engineer and AV technician with seven years of hands-on experience designing reliable audiovisual systems and real-time audio software. He holds an MS in Music Technology from Georgia Tech and has contributed to prominent open-source projects like AudioKit, adding iOS audio examples, MIDI support, and SwiftUI components. At Shure he prototyped spatial audio algorithms in C++/JUCE and automated DSP regression tests, and he’s built production-ready features from custom WebRTC audio modules to location-based immersive APIs. Currently operating large-scale outdoor AV events for Minneapolis Parks & Recreation while pursuing AVIXA CTS, Evan combines field reliability with deep signal-processing and embedded software expertise—a blend that helps deliver emotionally impactful, low-latency audio experiences.
7 years of coding experience
2 years of employment as a software developer
Master of Science - MS, Music Technology, 3.63 GPA, Master of Science - MS, Music Technology, 3.63 GPA at Georgia Institute of Technology
Canonical Examples for Using the AudioKit Framework
Role in this project:
iOS Mobile Developer
Contributions:3 reviews, 37 commits, 21 PRs in 9 months
Contributions summary:Evan primarily contributed to the AudioKit Cookbook repository by adding examples focused on iOS development, specifically related to audio processing. Their work included implementing SwiftUI-based UI components for audio effects like TransientShaper and integrating MIDI input and output functionalities. They also addressed platform-specific issues to ensure functionality on iOS devices.
Audio synthesis, processing, & analysis platform for iOS, macOS and tvOS
Role in this project:
Full-stack Developer
Contributions:13 reviews, 145 commits, 53 PRs in 1 year 11 months
Contributions summary:Evan primarily contributed to the MIDI functionality within the AudioKit framework. They added support for new MIDI meta events and designed a user interface view for MIDI tracks (AKMIDITrackView). Furthermore, the user refactored existing code, added tempo automation and implemented functions to load and play MIDI files. Additionally, they made several code-style adjustments, removed whitespace, and fixed existing issues within the MIDI track and related files.
swift-playgroundsapplemusicmidisynthesisios
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