Evan Rogers

Software Architect at Blizzard Entertainment

Los Angeles, California, United States
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Summary

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Senior
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Top School
Evan Rogers is a software architect with 8 years of professional experience building game systems—controls, AI, physics simulation, and script-driven UI—currently shaping architecture for Hearthstone at Blizzard Entertainment. He has progressed from hands-on gameplay and physics programming on titles like The Last of Us and What Remains of Edith Finch to leading and mentoring small engineering teams responsible for custom UI and gameplay frameworks. Evan combines deep systems-level engineering with a designer’s eye, evidenced by contributions to UnityStation’s scene and prefab polish and by solo-releasing an indie title, Legendary Gary. Comfortable across console and PC pipelines, he’s known for turning tricky interactive mechanics into polished player experiences and for bridging engineering and design to deliver joyful products. Based in Los Angeles, he holds a dual background in computer science and mathematics from Binghamton University.
code8 years of coding experience
job14 years of employment as a software developer
bookBachelors, Computer Science, Mathematics, Bachelors, Computer Science, Mathematics at Binghamton University
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Github Skills (4)

scene10
scene-manager10
ui-design10
unity3d10

Programming languages (2)

C#DM

Github contributions (4)

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unitystation/unitystation

Feb 2020 - Mar 2020

The original unitystation
Role in this project:
userUI Designer
Contributions:45 commits in 21 days
Contributions summary:Evan primarily focused on updating the OutpostStation.unity scene within the Unity project. Their commits indicate a focus on visual enhancements, including adding furniture like chairs and tables, correcting sprite positioning, and adding decorative elements like spray bottles. These changes, detailed in the code differences, mainly involve modifications to the scene's object properties and prefabs.
unity3dunityss13
RogersEvan/hello-world

May 2018 - May 2018

Contributions:2 PRs, 2 pushes, 4 branches in 1 day
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Evan Rogers - Software Architect at Blizzard Entertainment