Evan Shimizu is a Staff Experience Developer at Adobe with 13 years of experience blending research-driven systems and product-facing prototyping, anchored by a PhD from Carnegie Mellon in creative support tools and parameterized design. At Adobe he built early generative-AI design prototypes—including the original Firefly Boards prototype—and has repeatedly connected research models to real product workflows across Photoshop and design teams. His background spans research internships at Adobe Research and Microsoft Research, teaching in computer graphics and game programming, and hands-on backend contributions to open-source game analysis tools like xivanalysis. Evan excels at turning complex, high-dimensional design problems into interactive tooling and pragmatic prototypes that designers can evaluate and iterate on. Based in California, he brings a rare mix of academic rigor, product craft, and a penchant for practical game-logic analysis.
13 years of coding experience
5 years of employment as a software developer
Doctor of Philosophy (PhD) Computer Science, Doctor of Philosophy (PhD) Computer Science at Carnegie Mellon University
Automated performance analysis and suggestion platform for Final Fantasy XIV
Role in this project:
Back-end Developer
Contributions:12 reviews, 74 commits, 62 PRs in 3 years 2 months
Contributions summary:Evan primarily contributed to the implementation of a positionals module for the Dragoon job. The module analyzes and suggests improvements for positional actions like Fang and Claw, and Wheeling Thrust. Additionally, the user added a Battle Litany module for similar analysis. These modules suggest the user is focused on game logic and analysis features.
Contributions:1 review, 161 commits, 34 PRs in 3 years 9 months
heroes-of-the-stormheroesstormnodejsparser
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Evan Shimizu - Staff Experience Developer at Adobe