Evan Todd is an independent game developer and seasoned software engineer with 16 years of experience building game systems, scalable backends, and developer tooling. He has led engineering platform efforts and run pair-programmed Go teams at StrongDM, guided integration work post-acquisition, and previously founded networking and game startups where he built C++ relays and Kubernetes+Go backends. A long-time contributor to MonoGame, Evan has improved effect processing and OpenGL MRT support—melding low-level graphics fixes with higher-level platform work. He balances hands-on engineering with technical writing and public speaking, and his background in art plus a CS degree informs both game design and pragmatic system architecture. An avid Hacker News reader and self-described recovering indie dev, he thrives on cross-team problem solving and shipping polished, operable systems.
16 years of coding experience
13 years of employment as a software developer
BS Computer Science and Engineering with Art Minor, BS Computer Science and Engineering with Art Minor at The Ohio State University
One framework for creating powerful cross-platform games.
Role in this project:
Back-end Developer
Contributions:5 commits in 2 months
Contributions summary:Evan contributed to the MonoGame framework by addressing issues related to content processing, specifically the interaction between `MGMaterialProcessor` and `MGEffectProcessor`. They implemented basic support for sampler and render states in effect files, expanding the framework's functionality. Additionally, the user removed and added OpenGL support for MRT (Multiple Render Targets). Furthermore, they fixed a parser issue related to sampler register specifications.
Immersive first-person parkour in a surreal, physics-driven voxel world.
Contributions:972 commits, 2 PRs, 186 pushes in 7 years
physicspersonparkourfirst-personvoxel
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Evan Todd - Senior Staff Software Engineer at StrongDM