Evan Todd

Senior Staff Software Engineer at StrongDM

Greater Sacramento United States
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Summary

👤
Senior
🎓
Top School
Evan Todd is an independent game developer and seasoned software engineer with 16 years of experience building game systems, scalable backends, and developer tooling. He has led engineering platform efforts and run pair-programmed Go teams at StrongDM, guided integration work post-acquisition, and previously founded networking and game startups where he built C++ relays and Kubernetes+Go backends. A long-time contributor to MonoGame, Evan has improved effect processing and OpenGL MRT support—melding low-level graphics fixes with higher-level platform work. He balances hands-on engineering with technical writing and public speaking, and his background in art plus a CS degree informs both game design and pragmatic system architecture. An avid Hacker News reader and self-described recovering indie dev, he thrives on cross-team problem solving and shipping polished, operable systems.
code16 years of coding experience
job13 years of employment as a software developer
bookBS Computer Science and Engineering with Art Minor, BS Computer Science and Engineering with Art Minor at The Ohio State University
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Stackoverflow

Stats
503reputation
33kreached
3answers
3questions
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Github Skills (18)

parserator10
parser10
dotnet-new10
dotnet10
dotnet-core10
game-development10
csharp10
playframework10
graphic9
opengl9
3d8
chef-infra6
pdb-files6
visual-studio6
dropbox6

Programming languages (13)

C#SmartyJavaC++CMakefileGoTypeScript

Github contributions (5)

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MonoGame/MonoGame

Nov 2012 - Feb 2013

One framework for creating powerful cross-platform games.
Role in this project:
userBack-end Developer
Contributions:5 commits in 2 months
Contributions summary:Evan contributed to the MonoGame framework by addressing issues related to content processing, specifically the interaction between `MGMaterialProcessor` and `MGEffectProcessor`. They implemented basic support for sampler and render states in effect files, expanding the framework's functionality. Additionally, the user removed and added OpenGL support for MRT (Multiple Render Targets). Furthermore, they fixed a parser issue related to sampler register specifications.
c-sharpgame-frameworkopenalgamesgame-engine
etodd/Lemma

Nov 2012 - Oct 2019

Immersive first-person parkour in a surreal, physics-driven voxel world.
Contributions:972 commits, 2 PRs, 186 pushes in 7 years
physicspersonparkourfirst-personvoxel
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Evan Todd - Senior Staff Software Engineer at StrongDM